Possesses high knockback and a very large lingering explosion hitbox, KOing around 85% vertically.Ī slow projectile that sends opponents to sleep if it connects and can pass through projectiles and multiple opponents however, it can be blocked. The instant before the explosion pulls opponents in if they're close enough. Deals decent knockback, KOing vertically starting at around 130%.Ī fast projectile that explodes with a large radius after a certain distance, or on contact with opponents. Travels slowly and explodes with a small lingering radius on contact with opponents, or after a set distance. Deals high damage and decent knockback, KOing around 100% near the ledge.Ī small explosive flame projectile sent forward. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals decent damage for its speed but lacks KO potential.Ī larger flame projectile sent forward quickly. SpellĪ flame projectile sent forward quickly. Moves highlighted in the same colour will cross- stale each other, and also will never simultaneously appear in the same menu (slash attacks excluded). The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's shield is inactive. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield. Spells that inflict status conditions can stack with each other and be used simultaneously, but these spells will not appear again in the menu while still active and for a few seconds after wearing off. Spells cannot appear twice in a row, except between stocks, and through Hocus Pocus, which has a chance to use one of the other spells as its effect. If the player holds the direction behind the Hero upon selection, they will immediately turn around upon executing the spell. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options. While the list is open, the Hero cannot move, but can cancel the menu with a shield or jump. Each spell will use a certain amount of MP, indicated as a number by the spell's name and highlighted on the MP bar in green. In Home-Run Contest, Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. Everybody now calls him the CLUNKY HERO, but he might be the only hope to defeat the evil one that no one wants to call by name.Upon use, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from the Hero's spell pool to choose from, with a total of 21 possible spells. Transformed into a blondie duck-faced doll girl, she now spends all her time staring at herself in a small handheld mirror.ĭetermined to win her back, Rufus made a helmet out of a bucket and picked a broom as a weapon. She was torn from Rufus’ hands and put in a prison at the Evil One’s castle. The worst of which was the kidnapping of Brunilde. Life was nice and happy in the village, until one day, awakened by some magical mistake, the Evil One started to spread his minions around town, performing hideous acts against the people. The boss of the house was his wife, Brunilde, a boisterously smart and funny woman that you wouldn’t exactly call “pretty”. In a village far, far away, a dull peasant named Rufus was living an ordinary life. If you’d love a platformer game where you have a funny storyline, can talk with characters, solve side quests, find and buy items, change weapons and wearables, with great hand-drawn-looking backgrounds, presented in a very comical way, then Clunky Hero might be the game of your dreams! Clunky Hero is a story-driven, platformer metroidvania, with a touch of RPG, Hack’n’Slash and tons of humor.
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