The main ranked assassin boss battles are typically more engaging, requiring the exploitation of weaknesses in each enemy's attack patterns. From there, the wash-rinse-repeat tactics for lengthier fighting segments induce combat fatigue. The third-person person combat comes off as visceral and satisfying at first however, it's not long before Travis' relatively limited move-set causes a sense of repetition to set in. I always wanted to see what happened next. Limbs fly blood sprays expletives and insults are cleverly hurled. The story is just (in)sane enough to entertain and engage and the game's cinematics (especially for ranked battles) never fail to amuse. No More Heroes 2 showcases mastermind Suda 51's over the top otaku-meets-Grindhouse sensibilities, while refining some of the annoyances of its predecessor. In addition, there's a lot of optional stuff to unlock strange apartment furnishings, new wrestling moves, clothes, and weapons can all be collected or purchased. Two of Travis' death-dealing compatriots, Shinobu and Henry, also return from his first outing to make (very brief) playable appearances. Variety is the spice of Desperate Struggle, with the game supplementing its staple of hack-and-slash combat segments and boss battles with liberal helpings of bizarre mini-game diversions and waggle-based quick-time events. Brash and arrogant anti-hero Travis Touchdown is back in town to avenge his best friend's murder by slaughtering his way through the ranks to reclaim the spot of top assassin. No More Heroes 2: Desperate Struggle returns players to the twisted city of Santa Destroy, a place where the world's best assassins battle each other to the death for fame, fortune, and bragging rights.
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